#include "CObject.h"

#pragma region Constructors & Destructors


CObject::CObject(void)
{
	m_iHeight = 0;
	m_iWidth = 0;
	m_position.m_fX = 0;
	m_position.m_fY = 0;
}


CObject::~CObject(void)
{
}

CObject::CObject(float fX,float fY, float fWidth, float fHeight)
{
	m_iHeight = int(fHeight);
	m_iWidth = int(fWidth);
	m_position.m_fX = fX;
	m_position.m_fY = fY;

}

#pragma endregion 
